Private
_activePrivate
_currentPrivate
_eventbusPrivate
_lastPrivate
_timePrivate
configurationPrivate
eventbusPrivate
languagePrivate
timelinePrivate
_addOptional
eventTopic: stringPrivate
_addPrivate
_addPrivate
_addPrivate
_cleanPrivate
_cleanPrivate
_createPrivate
_createPrivate
_executePrivate
_executePrivate
_executePrivate
_executePrivate
_executePrivate
_getGets all of the inactive actions whose duration falls within the given timeline position.
the given position
all of the relevant actions
Private
_getPrivate
_getPrivate
_getPrivate
_handlePrivate
_handlePrivate
_handlePrivate
_handlePrivate
_initializePrivate
_initializePrivate
_initializePrivate
_onPrivate
_onPrivate
_onPrivate
_onPrivate
_pausePrivate
_playPrivate
_requestPrivate
_stopPrivate
_toggleplayPrivate
containerCleans up all the necessary parts that the engine initialized.
Private
durationInitializes the engine by creating the HTML layout and the first time line by executing its initActions.
Private
seekStatic
sortStatic
sortGenerated using TypeDoc
This is where the magic happens. The engine is responsible for starting and stopping the given timeline provider and triggering the actions associated with the positions along the timeline.